In this new course of Cinema 4D you will learn how to make a Product Presentation. Make professional finishes
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Information about: Cinema 4D: Product presentation
In this new Cinema 4D course you will learn how to make a Product Presentation. Make professional finishes
Nowadays, synthetic images permeate all areas of creation and design in general. Recently, large international companies have recognized that 75% of the images that appear in their catalogs are generated partially or totally in 3D. This is why it is especially useful to know how to generate a product image with a high level of quality that can rival commercial photography. If you want to know how to get it, this is your course. Here we will learn how to reproduce the conditions of a photographic studio where we can get the most out of our clients' products.
Introduction to Product presentation with Cinema 4D
In this chapter we will explain what the objectives of the course and the base files that accompany it and that will serve to correctly perform all the steps suggested. We will also see who is targeted and what will be the final result we will obtain after completing it.
Presentation of the course and basic objectives of it 01:17
Base files of product presentation with Cinema 4D 01:27
Previous steps: creating our photo studio
In this chapter we will see how to recreate the conditions of a photographic studio, from an environment that favors the appearance of our product to the techniques and resources necessary to create the best possible composition.
Creation of a basic photo studio 08:23
Handling the 3D camera 09:39
The content browser of Cinema 4D 06:33
Adjustments in our composition 04:34
Texturing and materials: improving the appearance of the scene
In this chapter we will learn how to enhance the appearance of our objects by mastering texturing techniques and, above all, understanding how materials work in Cinema 4D to get the most out of them.
What is a material in Cinema 4D: main channels 08:37
Texture coordinates in 3D objects: UV space 04:30
Types of textures projection 08:39
Complex projections: unfolded texture 06:47
Edition of UVs as prior to the assignment of textures 07:18
Reflectance (I): main calculation methods 08:30
Reflectance (II): use of layers in advanced materials 09:20
Creating our own textures 06:52
Create our own materials: simulating a kiwi 06:17
Creation of materials: play a tube of cream 08:24
I work with lighting and rendering in 3D environments
In this chapter we will learn to master the light in a 3D environment, knowing the types of lights we have at our disposal and, most importantly, how to use them. We will also learn how to adjust our renders using global lighting techniques in conjunction with the physical rendering engine.
Actual lighting and default lighting in Cinema 4D 04:42
3D lights: types and methods of calculating shadows 08:55
Global lighting in our 3D scene 08:47
Simulate study lighting with diffusers or softboxes 07:56
Lighting the scene on light background 09:47
Lighting the scene on dark background 04:31
Final render settings: output resolution. 03:08
Farewell of product presentation with Cinema 4D 01:01
Size: 452 MB + 88 MB
Trainers: Fernando Cembellín
Content: 24 Videos
Duration: 2:35 hours
Software: CINEMA 4D, CINEMA 4D R17
Base Files: SI Includes
Date of publication: Feb 1, 2017
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|OS||Windows XP o superior|
|File Size||452 MB + 88 MB|
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