In this course you will learn the Modeling and texturization with Maya 2017. Learn to give shape and texture to a character
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In this course you will see how the character modeling works from references, using polygon loops so that the character animates and deforms correctly, you will learn the processes of creation of materials and painting of textures for animated characters.
In this chapter we explain how the base files with which you will work throughout this course work, to get the best results.
Welcome to Maya 2017: Modeling and texturing 04:29
Work with the base files of the course 01:16
In this chapter we explain how to start from a character reference and place it correctly in Maya to start modeling.
Preparation of references to work with 04:51
Placing the references drawn on the screen 03:49
Conducting the scale test to avoid errors 03:54
First, we modeled the torso and all its components, using the subdivision modeling tools found in this program.
Modeling the character trunk in 3D 07:40
Extrusion of the character's arm from the trunk 03:57
Coordinate systems in Maya 2017 02:42
Modeling the add-ins and assigning names 08:31
Modeling the character's belt 03:39
Modeling the pelvis of the 3D character 04:22
Modeling the leg and foot from the pelvis 06:19
Using the layers to organize the information 03:20
Creating basic proportions for the hand 05:52
Define the details of the character's hand 02:45
In this chapter we emphasize modeling with loops or loops, so that the model accepts later and in the best possible way the deformations in the animation phase.
Sketched out of a starting object 04:09
Detailed loops within the geometry of the head 05:25
Getting the ears and antennae 07:16
Adjusting the eyes and mouth loops 07:46
Adapting the geometry to the eyeball 04:01
Using the sculpture to edit geometry 05:11
Obtaining the nose from the central faces 02:08
Preparing the geometry for later operations 07:26
Management of the object's history and application of symmetry 06:45
Working with the inversion of normal vectors 03:47
In this chapter we begin the process of painting the character. We learn to create a series of UV projections as a preliminary step to digital painting.
Creating a texture to paint on Maya 06:49
3D character painting with Maya 03:30
UV projections on the belt buckle 08:54
Textured of the character's belt 05:45
Applying the paint tools on the pants 06:18
Using the automatic projection 04:54
Flat projection in the eyes of the character 05:36
In this chapter we learn the advantages that the connection of Maya with Photoshop PSD files provides, where we can use resources such as layers, adjustments and effects.
Maya communication with Adobe Photoshop 06:54
Working with layers in Maya 05:06
Edition of PSD networks inside Maya 09:06
Compatibility with adjustment layers and effects 05:39
Creation of UV sets in Maya 05:20
Linking the maps to the UV sets 03:58
Example of mapping with two textures 03:09
Mapping on the character's glove 04:06
Application of relief as cylindrical mapping 03:25
Color painting in 3D character created with Maya 06:14
In this chapter we combine the use of several tools to select where the cuts are made in the projections and the number of islands that will be used to map.
Deployment of the head mapping 08:05
Unfolding of textures in Maya 05:38
Deployment of the mesh in the specific case of the head 06:32
Application of cuts in the mesh of the head 04:59
Separation cuts in the ears of the character 03:09
Cross cuts to open the mapping of the ears 04:46
Cuts, adjustments and islands in the head of the character 09:24
Painting the head with the final unfolding 08:51
Here we combine the use of several tools to select where the cuts are made in the projections and the number of islands that will be used to map.
We apply unfolding and cuts in the trunk of the character 06:02
Cut and paint the rest of the body of the character 04:28
Application of the clippings to map the hands 02:38
Retouching the texture of the head using Photoshop 08:50
Completion of the character with Adobe Photoshop 10:55
Size: 932 MB + 17 MB
Formators: José Vicente Carratalá
Content: 55 Videos
Duration: 5:00 hours
Software: Maya, Maya 2017
Base Files: SI Includes
Date of publication: Feb 2, 2017
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