In this course of advertising animation, you can perfect your practical and theoretical skills to present animated products with an advertising focus.
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In this course of advertising animation, you can perfect your practical and theoretical skills to present animated products with an advertising focus. With the help of Cinema 4D, the Realflow and Illustrator plugin, you will discover a unique process to present pieces that cause a great impression, having the opportunity to present any type of animation and design style.
WHAT DOES THIS COURSE INCLUDE?
In this course of advertising animation, you will discover:
- What they are and how to use the "Particle Emitters"
- What they are and how to use the "Daemons"
- How to use basic 3D objects or imported 3D models
- How to convert particles into 3D Maya
- How to export your 3D data from particles
- You will learn how to make "Renders" from ReaFlow
- You will know the interface of Real Flow and how to use it
WHAT PROJECT WILL YOU MAKE?
At the end of the advertising animation course, we will create a 3D icon which will be animated with lines drawn from the contours of the figure in Cinema 4D. The Realflow plugin will also be used to flood the interior of the icon with a fluid simulation to reach an illuminated scene with animated cameras. You can repeat the flow to create your own advertising animation of the icon or product you want.
WHAT ARE YOU GOING TO ACHIEVE WITH THIS COURSE?
With this course, you can expand your knowledge in 3D, integrating Cinema 4D with fluid simulation through the Realfow plug-in, generating incredible images. You will add specialized skills to your digital tools to participate in the creation of special effects for cinema, advertising and television or for video games that also use fluid simulation. Sign up now!
MODULE 1: Introduction & Illustrator
Class 1: Introduction and creation of an icon in Illustrator
MODULE 2: Creation of the 3D icon
Class 2: 3D Icon Modeling
Class 3: 3D contour modeling
MODULE 3: Animation of contours
Class 4: Animation of contours
MODULE 4: Preparation of Geometry
Class 5: Preparation of Geometry
MODULE 5: Realflow
Class 6: Initial Realflow Setup
Class 7: Particulate Emitter Part 1
Class 8: Particle emitter Part 2
Class 9: Particle container
Class 10: Complete the issuers
Class 11: Creation of the mesh
Class 12: Creation of the cache
MODULE 6: Closure of the Icon
Class 13: Creation of cover that closes the icon
MODULE 7: Materials & Scene
Class 14: Creation of materials Part 1
Class 15: Creation of materials Part 2
Class 16: Setup of the scene
Class 17: Lights
MODULE 8: Camera
Class 18: Camera animation
MODULE 9: Render
Class 19: Render Setup
MODULE 10: Conclusion
Class 20: Conclusions
Instructor: Eduardo Ceballos
Size: 597 MB
Content: 20 Classes
Software: Cinema 4D
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